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REBER AKDAG
GAME DEVELOPER

I build gameplay in Unreal Engine 5 — writing systems in C++, scripting in Blueprint, and shaping the art around them in Maya, Blender and Substance Painter.

Name Reber Akdag
Role Game Developer
Location Turkey
Status Available for work
01

About

I am a final-year Digital Game Design student at Bahcesehir University, focusing on Unreal Engine 5 development with C++ and Blueprints. I also studied Cinema, and my passion for both games and visual storytelling shapes the way I approach development and game design. I have additional hands-on experience in UI design, animation, 3D modeling, and texturing.

Focus: Gameplay programming in C++, Blueprint scripting, technical implementation.
Tools: Unreal Engine 5, C++, Blueprint, Maya, Blender, Substance Painter.
Approach: I move fast between code, animation and art — prototype, iterate, polish.
02

Projects

Project 4 video preview
2025-2026

Enjoy Your Stay

A psychological horror and hotel management game set in a remote 1960s Soviet-era hotel. I developed gameplay systems using C++ and Blueprints, contributed to game design, created animations in Maya, modeled small props in Blender, and textured assets in Substance Painter.

UE 5 C++ Horror-Simulation Game Team — 4 people
Project 3 video preview
2024

Iron Wings of Midway

A VR-based aerial combat simulation where players experience immersive World War II dogfights from the cockpit. I developed the Blueprint systems, structured the core gameplay mechanics, and contributed to the overall game design.

UE 5 Blueprint VR Combat Flight Simulation Team — 4 people
Project 2 video preview
2025

Math Garden

Math Garden is a level-based serious game where players grow fruits and complete customer orders by solving math challenges. I worked as a Developer and Game Designer, while also contributing to the UI design.

UE 5 Blueprint Serious Games Gameplay Systems Team — 4 people
Project 1 video preview
2024

Unless Runner

An endless runner where players dodge obstacles, collect items, and survive as long as possible in a fast-paced, ever-changing environment. This was my first C++ project, where I gained hands-on experience developing core gameplay mechanics and systems.

UE 5 C++ Endless Runner Solo
03

Skills

Programming

  • C++ in Unreal Engine 5
  • Blueprint scripting
  • Gameplay systems

3D & Art

  • Animation in Maya
  • Modeling in Blender
  • Texturing in Substance Painter

Process

  • Prototyping
  • Playtesting
  • Documentation
04

Education

Major
Digital Game Design
Bahçeşehir University
2021 — 2026
Minor
Cinema and Television
Bahçeşehir University
2023 — 2025
05

Contact

Let's build
something together.

Open to collaborations, freelance work, or just a chat about game dev — reach out anytime.

Reber Akdag
Reber Akdag