REBER AKDAG
GAME DEVELOPER
I build gameplay in Unreal Engine 5 — writing systems in C++, scripting in Blueprint, and shaping the art around them in Maya, Blender and Substance Painter.
About
I am a final-year Digital Game Design student at Bahcesehir University, focusing on Unreal Engine 5 development with C++ and Blueprints. I also studied Cinema, and my passion for both games and visual storytelling shapes the way I approach development and game design. I have additional hands-on experience in UI design, animation, 3D modeling, and texturing.
Projects
Enjoy Your Stay
A psychological horror and hotel management game set in a remote 1960s Soviet-era hotel. I developed gameplay systems using C++ and Blueprints, contributed to game design, created animations in Maya, modeled small props in Blender, and textured assets in Substance Painter.
Iron Wings of Midway
A VR-based aerial combat simulation where players experience immersive World War II dogfights from the cockpit. I developed the Blueprint systems, structured the core gameplay mechanics, and contributed to the overall game design.
Math Garden
Math Garden is a level-based serious game where players grow fruits and complete customer orders by solving math challenges. I worked as a Developer and Game Designer, while also contributing to the UI design.
Unless Runner
An endless runner where players dodge obstacles, collect items, and survive as long as possible in a fast-paced, ever-changing environment. This was my first C++ project, where I gained hands-on experience developing core gameplay mechanics and systems.
Skills
Programming
- C++ in Unreal Engine 5
- Blueprint scripting
- Gameplay systems
3D & Art
- Animation in Maya
- Modeling in Blender
- Texturing in Substance Painter
Process
- Prototyping
- Playtesting
- Documentation
Education
Contact
Let's build
something together.
Open to collaborations, freelance work, or just a chat about game dev — reach out anytime.